Software Architecture in Practice, 2/e (Hardcover) | 拾書所

Software Architecture in Practice, 2/e (Hardcover)

$ 1,680 元 原價 2,800

The first edition of this book established itself as the leading book on this topic of growing importance. It was critically acclaimed (recipient of the Software Development Magazine Productivity Award) and widely embraced by customers. The second edition maintains the goals of the first edition: to define and explain software architecture, and to demonstrate, through real-world case studies, its importance for software system design. The added goals of the second edition are to bring the content up-to-date with significant developments in the understanding and practice of software architecture in the past five years. These developments include advances in architecture analysis, design, reconstruction, and documentation—advances in which the authors, through their work at the Software Engineering Institute (SEI), have played a direct and prominent role.

Table of Contents

Preface.
Acknowledgments.
Reader's Guide.

I. ENVISIONING ARCHITECTURE.

1. The Architecture Business Cycle.
2. What Is Software Architecture?
3. A-7E Avionics System: A Case Study in Utilizing Architectural Structures.

II. CREATING AN ARCHITECTURE.

4. Understanding Quality Attributes.
5. Achieving Qualities.
6. Air Traffic Control: A Case Study in Designing for High Availability.
7. Creating the Architecture.
8. Flight Simulation: A Case Study in an Architecture for Integrability.
9. Documenting Software Architectures.
10. Reconstructing Software Architectures.

III. ANALYZING AN ARCHITECTURE.

11. The ATAM: A Comprehensive Method for Architecture Evaluation.
12. CBAM: A Quantitative Approach to Architecture Design Decision Making.
13. The World Wide Web: A Case Study in Interoperability.

IV. MOVING FROM ONE SYSTEM TO MANY.

14. Software Product Lines: Reusing Architectural Assets.
15. CelsiusTech: A Case Study in Product Line Development.
16. J2EE/EJB: A Case Study of an Industry Standard Computing Infrastructure.
17. The Luther Architecture: A Case Study in Mobile Applications Using J2EE.
18. Building Systems from Off-the-Shelf Components.
19. Software Architecture in the Future.
Glossary.
References.

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