Mobile Interaction Design (Paperback) | 拾書所

Mobile Interaction Design (Paperback)

$ 1,999 元 原價 2,040

Description

Mobile Interaction Design shifts the design perspective away from the technology and concentrates on usability; in other words the book concentrates on developing interfaces and devices with a great deal of sensitivity to human needs, desires and capabilities.

  • Presents key interaction design ideas and successes in an accessible, relevant way
  • Exercises, case studies and study questions make this book ideal for students.
  • Provides ideals and techniques which will enable designers to create the next generation of effective mobile applications.
  • Critiques current mobile interaction design (bloopers) to help designers avoid pitfalls.
  • Design challenges and worked examples are given to reinforce ideas.
  • Discusses the new applications and gadgets requiring knowledgeable and inspired thinking about usability and design.
  • Authors have extensive experience in mobile interaction design, research, industry and teaching

 

Table of Contents

Preface.

Acknowledgements.

PART I: INTRODUCTION.

Chapter 1: Possibilities.

Key points.

1.1 Introduction.

1.2 What are mobile devices?.

1.2.1 Communication or information device?

1.2.2 Appliance or swiss-army knife?

1.2.3 Cherished device or commodity tool?

1.3 Impoverished or extraordinary interfaces?

1.3.1 The Fastap keypad.

1.3.2 Peephole displays.

1.3.3 Accommodating human capabilities and limitations.

1.4 Impoverishing interactions?

1.4.1 Reasons for poor design.

1.4.2 Impacts of poor design.

1.5 Outline of the rest of this book.

Summary.

Workshop questions.

Designer tips.

Chapter 2: Products for people.

Key points.

2.1 Introduction.

2.2 Useful.

2.2.1 Function before form.

2.2.2 Evolving uses.

2.3 Usable.

2.3.1 Usable in itself.

2.3.2 Usable in life.

2.4 User experience.

2.4.1 Strong identity.

2.4.2 Interaction as package.

2.5 Technology acceptance.

Summary.

Workshop questions.

Designer tips.

Chapter 3: Innovating.

Key points.

3.1 Introduction.

3.2 Technology-centered approaches.

3.3 Transferring from the desktop.

3.3.1 Applications.

3.3.2 Interface styles.

3.4 Building on past mobile success.

3.5 Drama.

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