Sams Teach Yourself UML in 24 Hours, 3/e | 拾書所

Sams Teach Yourself UML in 24 Hours, 3/e

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Learn UML, the Unified Modeling Language, to create diagrams describing the various aspects and uses of your application before you start coding, to ensure that you have everything covered. Millions of programmers in all languages have found UML to be an invaluable asset to their craft.

More than 50,000 previous readers have learned UML with Sams Teach Yourself UML in 24 Hours. Expert author Joe Schmuller takes you through 24 step-by-step lessons designed to ensure your understanding of UML diagrams and syntax. This updated edition includes the new features of UML 2.0 designed to make UML an even better modeling tool for modern object-oriented and component-based programming. The CD-ROM includes an electronic version of the book, and Poseidon for UML, Community Edition 2.2, a popular UML modeling tool you can use with the lessons in this book to create UML diagrams immediately

Table of Contents:

Introduction.

What's New in This Edition. Who Should Read This Book? Organization of This Book. Conventions Used Throughout This Book.

I. GETTING STARTED.

Hour 1: Introducing the UML.

Adding a Method to the Madness. How the UML Came to Be. Components of the UML. Some Other Features. New Diagrams in UML 2.0. Why So Many Diagrams? But Isn't It Just a Bunch of Pictures? Summary. Q&A. Workshop.

Hour 2: Understanding Object-Orientation.

Objects, Objects Everywhere. Some Object-Oriented Concepts. The Payoff. Summary. Q&A. Workshop.

Hour 3: Working with Object-Orientation.

Visualizing a Class. Attributes. Operations. Attributes, Operations, and Visualization. Responsibilities and Constraints. Attached Notes. Classes—What They Do and How to Find Them. Summary. Q&A. Workshop.

Hour 4: Working with Relationships.

Associations. Multiplicity. Qualified Associations. Reflexive Associations. Inheritance and Generalization. Dependencies. Class Diagrams and Object Diagrams. Summary. Q&A. Workshop.

Hour 5: -Understanding Aggregations, Composites, Interfaces, and Realizations.

Aggregations. Composites. Composite Structure Diagram. Interfaces and Realizations. Interfaces and Ports. Summary. Q&A. Workshop.

Hour 6: Introducing Use Cases.

Use Cases: What They Are. Use Cases: Why They're Important. An Example: The Soda Machine. Including a Use Case. Extending a Use Case. Starting a Use Case Analysis. Summary. Q&A. Workshop.

Hour 7: Working with Use Case Diagrams.

Representing a Use Case Model. Visualizing Relationships Among Use Cases. Use Case Diagrams in the Analysis Process. Applying Use Case Models: An Example. Taking Stock of Where We Are. The Big Picture. Summary. Q&A. Workshop.

Hour 8: Working with State Diagrams.

What Is a State Diagram? Substates. History States. New in UML 2.0. Why Are State Diagrams Important? Building the Big Picture. Summary. Q&A. Workshop.

Hour 9: Working with Sequence Diagrams.

What Is a Sequence Diagram? Cars and Car Keys. The Soda Machine. Sequence Diagrams: The Generic Sequence Diagram. Creating an Object in the Sequence. Framing a Sequence: Sequence Diagramming in UML 2.0. Building the Big Picture. Summary. Q&A. Workshop.

Hour 10: Working with Communication Diagrams.

What Is a Communication Diagram? Cars and Car Keys. The Soda Machine. Creating an Object. One More Point About Numbering. A Few More Concepts. Building the Big Picture. Summary. Q&A. Workshop.

Hour 11: Working with Activity Diagrams.

The Basics: What Is an Activity Diagram? Applying Activity Diagrams. Swimlanes. Hybrid Diagrams. New Concepts from UML 2.0. An Overview of an Interaction. Building the Big Picture. Summary. Q&A. Workshop.

Hour 12: Working with Component Diagrams.

What Is (and What Isn't) a Component? Components and Interfaces. What Is a Component Diagram? Applying Component Diagrams. Component Diagrams in the Big Picture. Summary. Q&A. Workshop.

Hour 13: Working with Deployment Diagrams.

What Is a Deployment Diagram? Applying Deployment Diagrams. Deployment Diagrams in the Big Picture. Summary. Q&A. Workshop.

Hour 14: Understanding Packages and Foundations.

Package Diagrams. A Hierarchy. To Boldly Go… Packaging the Infrastructure of UML. And Now At Last…the UML! Extending the UML. Summary. Q&A. Workshop.

Hour 15: Fitting the UML into a Development Process.

Methodologies: Old and New. What a Development Process Must Do. GRAPPLE. RAD3: The Structure of GRAPPLE. The GRAPPLE Wrap-up. Summary. Q&A. Workshop.

II. A CASE STUDY.

Hour 16: Introducing the Case Study.

Getting Down to Business. GRAPPLEing with the Problem. Discovering Business Processes. Lessons Learned. Summary. Q&A

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