Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment.
With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way.
Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
What you’ll learn
- How to use the Unity editor, including key concepts and functionality
- How to use import, evaluate and manage resources for use in your Unity games
- How to use the Unity API and script in Unity using C#
- The fundamentals of good game design and the process you need to use to make good games
Who this book is for
This book assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up to speed as quickly as possible while learning Unity in a fun and interactive environment.
Table of Contents
1. The Unity Editor
2. Unity Basics
3. Navigation and Physics
4. Importing Static Assets
5. Scripting with C#
6. Mecanim and Animation
7. Populating the Game Environment
8. Weaponry and Special Effects
9. Incorporating Unity 2D
10. Menus and Levels
11. Bonus Features
Appendix: Rigging with Mixamo