The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech (Paperback) | 拾書所

The New Shop Class: Getting Started with 3D Printing, Arduino, and Wearable Tech (Paperback)

$ 1,368 元 原價 1,440

The New Shop Class connects the worlds of the maker and hacker with that of the scientist and engineer. If you are a parent or educator or a budding maker yourself, and you feel overwhelmed with all of the possible technologies, this book will get you started with clear discussions of what open source technologies like 3D printers, Arduinos, robots and wearable tech can really do in the right hands. Written by real "rocket scientist" Joan Horvath, author of Mastering 3D Printing, and 3D printing expert Rich Cameron (AKA whosawhatsis), The New Shop Class is a friendly, down-to-earth chat about how hands-on making things can lead to a science career.

  • Get practical suggestions about how to use technologies like 3D printing, Arduino, and simple electronics
  • Learn how to stay a step ahead of the young makers in your life and how to encourage them in maker activities
  • Discover how engineers and scientists got their start, and how their mindsets mirror that of the maker

What you’ll learn

  • What all of the big "maker" technologies are, what they can do, and how to get more information
  • Why scientists, citizen scientists, and makers do what they do -- and how they do what they do
  • Why breaking things is as important as making things
  • How portrayals of science differ from the real world
  • How to encourage the young scientists and makers in your life, or become one yourself
  • What scientists and makers can learn from each other

Who this book is for

Aspiring scientists, makers, teachers, students, and anyone who wants a guide to the vast and expanding world of makers and their tools and inventions.

Table of Contents

Front Matter: Featuring a Foreword by Coco Kaleel, Mosa Kaleel, and Nancy Kaleel

Part 1. The Technologies

Chapter 1. 21st Century Shop Teacher

Chapter 2. Arduino, Raspberry Pi, and Programming Physical Things

Chapter 3. 3D Printing

Chapter 4. Robots, Drones, and Other Things that Move

Part 2. Applications and Communities

Chapter 5. Makerspaces and Hackerspaces

Chapter 6. Citizen Science and Open Source Labs

Chapter 7. Cosplay, Wearable Tech and the Internet of Things

Chapter 8. Circuits and Programming for Kids

Chapter 9. Open Source Mindset and Community

Chapter 10. Creating Female Makers

Chapter 11. Making at a Community College and Beyond

Part 3. How Scientists Get Started

Chapter 12. Becoming a Scientist

Chapter 13. How Do Scientists Think?

Chapter 14. What Do Scientists Do All Day?

Part 4. Tying It All Together

Chapter 15. Learning by Iterating

Chapter 16. Learning Science by Making

Chapter 17. What Scientists Can Learn from Makers

Appendix: Links

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