This book covers the features of HTML5 Canvas, CSS3 graphics, and shows how you can extend the power of CSS3 with SVG. Although the material is accessible to those with limited knowledge of HTML and JavaScript, more advanced users will benefit from numerous graphics techniques. The book also includes illustrative code samples and illustrations that are useful for Web developers and SVG/Flash/Silverlight developers. You'll see examples that help you learn to do the following in HTML5 Canvas, CSS3, and SVG: render Bezier curves, apply colors and gradients, transform 2D shapes and JPG files, create animation effects, create 2D/3D bar charts and line graphs, handle mouse events, and learn the mechanics of a tic-tac-toe game. A companion DVD contains all the source code and color graphics from the book.
Brief Table of Contents:
1: Introduction to CSS3. 2: CSS3 2D/3D Animation and CSS Frameworks. 3: SVG and CSS3. 4: Rendering Basic 2D Shapes in HTML5 Canvas. 5: 2D Shapes with Linear and Radial Gradients. 6: Circles, Arcs, and Bezier Curves. 7: Applying Canvas Transforms to 2D Shapes. 8: HTML5 Canvas and Mouse Events. 9: HTML5 Canvas and Animation Effects. 10: Charts and Graphs in HTML5 Canvas.
Brief Table of Contents:
1: Introduction to CSS3. 2: CSS3 2D/3D Animation and CSS Frameworks. 3: SVG and CSS3. 4: Rendering Basic 2D Shapes in HTML5 Canvas. 5: 2D Shapes with Linear and Radial Gradients. 6: Circles, Arcs, and Bezier Curves. 7: Applying Canvas Transforms to 2D Shapes. 8: HTML5 Canvas and Mouse Events. 9: HTML5 Canvas and Animation Effects. 10: Charts and Graphs in HTML5 Canvas.